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What's Next Blog's 2007 Marketing Trends Predictions

fortune_teller.jpg2007's going to be a phenomenal year for online marketing and communication. I foresee four major trends for 2007:

1. 2007 will be the year of collaboration and intellectual partnership, internally and externally

Right now, the marketing staff of a large company’s many divisions may not even know, let alone work in cooperation with, their counterparts in other divisions. They’ll often be busy working toward the same goals without benefit of cooperation between them – resulting not only in wasted time, effort and money, but often in poor solutions.

Companies that understand that commodity is a zero sum game, will begin to not only allow, but reward collaboration and intellectual partnership. As a result, in smart companies, innovation will be bottom up, rather than top down.

Even more excitingly, the trend toward collaboration between companies and between companies and the public will continue. Proctor & Gamble has done exciting work in this area, as have Wharton School of Business and Pearson Publishing and companies like Innocentive

2. A new 3D virtual world will surpass Second Life in popularity and lead the race toward a 3D, real-time Internet shopping experience.

A MMORPG -- (massively multiplayer online role-playing game) a genre of online computer role-playing games (RPG) -- that doesn’t require a software download will be released and will gain widespread popularity.

The vast majority of corporations don’t allow download of Second Life software because they see the metaverse as a game. In fact it is a pre-cursor of the Internet’s future.

My bet on the company that will introduce the most successful shopping metaverse is oddcast. The firm has developed incredibly life-like avatars for marketing for companies including Career Builder, American Express, Purina, Starbucks and Lenovo, who’ve experienced as much as a 250% increase in conversions as a result. Adi Sideman alluded to a possible announcement in this area in the early part of 2007 when I interviewed him recently for an upcoming MarketingProfs case study.

3. Blog advertising will become the hot ad medium of the year and ad agencies will screw up big-time as they learn the ropes.

Savvy advertisers have already learned that it is possible to have outrageously high click through and conversion rates through obscenely cheap and highly targeted blog advertising.

Bloggers won’t tolerate invasive, annoying, flashing, heavy-handed ads, and agencies will stumble as they try to understand the type of advertising that can beat any traditional medium, hands down, when properly executed. I have consistently achieved click thru rates as high as .857%, and averaging .268% with niche-focused blog ads.

People who read blogs are looking for specialized, high-touch information from experts in particular areas. The right ads directed to those niche audiences can work wonders.

4. Widgets in new Mac and PC operating systems will introduce millions to truly customizing their online experience.

The age of invasive advertising is over and companies will have an enormous branding experience if they provide/sponsor the information people need and want to see every day in widgets.

Essentially, widgets are a way to provide RSS feeds in a frame the user loads onto the page or site of their choice. They allow people to use stupidly named RSS feeds without understanding that they are transferring code.

By lightly branding widgets, companies that provide information consumers want to keep on their desktop or home page have the enormous opportunity to have their brand name in front of customers every day in a positive, almost submliminal way.

It's going to be a great year online.


Categories: B.L. Ochman, Trends
BL Ochman | Jan 2 07 2:07 | TrackBack (0)

Comments

Interesting, and I agree with a lot of it.

Do you think most people think of widget content as being limited to the output of feeds?

Posted by: Amyloo at January 1, 2007 5:53 PM

"Companies that understand that commodity is a zero sum game"

I don't understand this sentence - and I don't think it's me being New Year stupid.

Posted by: Alan Bright at January 3, 2007 4:27 AM

WOW B.L.
I believe you are right on, and I plan on saving your predictions...for (not-too-distant) future reference. Although this is all very scary, as we embrace this light-speed technological changes and virtually unseen advancements, it is at the same time exciting times we live in.

the future(past-present?)is upon us!
bob

Posted by: Bob Van L at January 3, 2007 9:18 AM

what I'm saying is that trying to be unique, or trying to sell on price (ie commodity) is a losing game.

Collaborating, both internally and externally to add value, to bring in new ideas that would never arise without collaboration, to establish an emotional connection with customers is the way to succeed from here on.

Posted by: B.L. Ochman at January 3, 2007 11:28 AM

I still feel that Internet bandwidth can be a major obstacle for rich media like video and MMORPGs like second life to boom. Is there something in the pipeline for the world? Urbanized cities are definitely getting there with bigger cables, but I think a good part of the world still runs with average access speeds not smooth enough for rich media.

Posted by: Kian Ann at January 6, 2007 11:12 AM

Besides the fact that companies don't allow the SL software on their computers, what makes you think that there will be a more succesful MMORPG than SL?

Cheers Pieter Vissers, University of Amsterdam

Posted by: Pieter Vissers at February 23, 2007 7:03 PM

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About BL Ochman
BL Ochman
Blogger, social media strategy consultant to Fortune 500 companies, and sought-after corporate speaker B.L. Ochman heads the creative team of whatsnextonline.com. She also publishes the Ethics Crisis blog for SRF Global Translations


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